<?xml version="1.0"?>
<!-- DO NOT CHANGE THIS FILE!! IT WAS GENERATED AUTOMATICALLY! (you must edit files in help_template directory) -->
<Document style="helpdocument">
	<p style="htitle">Mills</p>
	<p style="hp">Mills convert food, coal and labor into goods. Food?... well, cotton and wool are counted as food in this game.</p>
	<p style="hp">Mills use quite a lot of food, so you can easily get into food shortages if you don't take this into account. (It is less of a problem when you have windmills, as they can power farms which makes them more efficient)</p>
	<p style="hp">Mills do not have to be connected to transport. If not, they do have to be in range of a market with coal, labor and food. You can tell when mills are working by the smoke and steam coming from the building.</p>

  <p style="hp">This is a mill</p>
   <img src="images/tiles/mill1.png" halign="center"/>

  <p style="hp">This is a nonworking mill</p>
   <img src="images/tiles/mill0.png" halign="center"/>

  <p style="hp">and this its icon</p>
   <img src="images/gui/buttonpanel/parks/mills.png" halign="center"/>

	<p style="hsubtitle">Formulas</p>
	<p style="hp">(1 coal or 60 lo-volt) + 37 food + 35 labor =&gt; 75 goods</p>

  <p style="hsubtitle">See also:</p>
	<li><a href="goods">Goods</a></li>
	<li><a href="food">Food</a></li>
	<li><a href="coal">Coal</a></li>
	<li><a href="labor">Labor</a></li>
	<li><a href="transport">Transport</a></li>
	<li><a href="windmill">Windmills</a></li>
</Document>