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	<p style="htitle">Forests</p>
	<p style="hp">Forests (aka Communes) are areas where charcoal burners coppice woods to make charcoal (the same as coal here). They also produce small amounts of ore and steel.</p>
	<p style="hp">You will probably need a 'few' communes to provide enough coal and steel for areas such as potteries, blacksmiths and mills.</p>
	<p style="hp">If a commune is not producing anything for 10 years it is closed and the area turns into parks.</p>
	<p style="hp">Communes' coal production depends on underground water unless they receive fresh water via transport. (tiles with water are green, others are yellow-brown like desert)</p>

  <p style="hp">This is a commune</p>
   <img src="images/tiles/commune1.png" halign="center"/>

  <p style="hp">and this its icon</p>
   <img src="images/gui/buttonpanel/mining/commune.png" halign="center"/>

	<p style="hsubtitle">Formulas</p>
	<p style="hp">0 =&gt; 3 coal + 6 ore + 2 (per 20 days) steel</p>
	<p style="hp">If there is not enough capacity to produce a certain commodity, then the others may still be produced.</p>
	<p style="hp">If a commune has less than 100% fertility, then it will produce proportionally less coal. A lack of fertility can be compensated for by consuming 5 water per desert tile.</p>
	<p style="hp">If a commune has at least 15% waste inventory, then it will consume 20 waste and it may produce 1 ore.</p>

  <p style="hsubtitle">See also:</p>
	<li><a href="pottery">Potteries</a></li>
	<li><a href="blacksmith">Blacksmiths</a></li>
	<li><a href="mill">Mills</a></li>
	<li><a href="oremine">Ore mine</a></li>
	<li><a href="steel">Steel</a></li>
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